AI Insights · Timothy · July 2022
Top 5 Roguelike Games on iOS in South America - Q2 2022
Discover how the top 5 roguelike games performed on iOS in South America during Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the top 5 roguelike games on iOS in South America displayed varied performance patterns in terms of downloads, revenue, and active users. Here's a closer look at each game's metrics.
Diablo Immortal from Blizzard Entertainment, Inc. saw notable activity following its release on June 1, 2022. Weekly revenue peaked at around $104K in early June and gradually decreased to approximately $70K by the end of the month. Weekly downloads started strong at 458K but dropped significantly to about 18.7K by the end of June. The game also experienced a decline in weekly active users, starting from 317K in early June to around 168K by the month's end.
Saint Seiya Awakening by YOOZOO (SINGAPORE) PTE. LTD. showed a consistent performance. Weekly revenue saw a peak of approximately $33K in early June, with a subsequent decline to around $11.8K by the end of the month. Weekly downloads increased steadily from 224 in late March to over 1K by the end of June. The game's weekly active users ranged from 20.7K in late March to around 17.6K by the end of June.
Hero Wars: Alliance RPG from Nexters Global LTD experienced variable revenue trends. Weekly revenue peaked at approximately $24.9K in early May and fluctuated, ending at around $9.2K in late June. Weekly downloads saw an initial surge to 2.4K in late April but dropped significantly to around 120 by the end of June. Weekly active users showed a slight decline from 11.9K in late March to about 9.6K by the end of June.
RAID: Shadow Legends by Plarium Global Ltd displayed a mixed performance. Weekly revenue fluctuated, peaking at around $8.3K in mid-April and ending at approximately $2.6K in late June. Weekly downloads varied, reaching a high of 1.7K in mid-June and dropping to about 529 by the end of the month. The game's weekly active users ranged from 2.3K in late March to around 2.3K by the end of June.
Archero from HABBY showed consistent activity. Weekly revenue peaked at approximately $6.6K in early May and ended at around $5.6K in late June. Weekly downloads saw fluctuations, with a high of 3.3K in late June. The game's weekly active users increased steadily from 14.2K in late March to around 16K by the end of June.
These insights are derived from Sensor Tower data. For more detailed analysis and trends, visit Sensor Tower's website.